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Game Developer – Voxel-Based Engine (Java)

Jobgether

Remote
Remote 🇬🇧 English
Java JVM Graphics programming Rendering pipelines Ray casting Ray tracing Blender Low-level programming Memory management

Description du poste

About the role

We are seeking a passionate Game Developer to design and evolve a custom voxel‑based engine from the ground up. Working remotely, you will join a distributed team and have significant influence over core architecture, rendering systems, and internal tooling.

Key responsibilities

  • Develop and enhance core systems of a custom voxel‑based game engine.
  • Implement rendering pipelines, ray casting, ray tracing, and visual features for Minecraft‑style environments.
  • Work with spatial data structures, world generation, and voxel management to improve engine capabilities.
  • Optimize memory usage, performance, and resource management.
  • Integrate 2D, 2.5D, and 3D assets, including those created with Blender, into the engine pipeline.
  • Build and maintain internal tools for asset handling, builds, packaging, and testing.
  • Prototype future‑facing features such as AI capabilities and external API integrations.

Required profile

  • Strong foundation in computer science concepts, data structures, algorithms, and software architecture.
  • Proficiency in Java or ability to quickly learn Java within a JVM environment.
  • Understanding of low‑level programming concepts, pointers/references, and memory management.
  • Interest or experience with custom game engines, voxel systems, and real‑time graphics.
  • Ability to work independently in a remote setting while collaborating effectively with distributed teammates.

Required skills

  • Java
  • JVM‑based development
  • Graphics programming
  • Rendering pipelines
  • Ray casting / ray tracing
  • Voxel‑based engine development
  • Blender (asset creation)
  • Low‑level programming and memory management

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