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Senior Animation Engineer

Jobgether

New Remote
Remote Senior 🇬🇧 English
C# Unity ECS/DOTS GPU skinning HLSL Shader Graph Amplify Maya Blender Unity Editor tooling GLES Vulkan

Job description

About the role

This senior technical position focuses on building and optimizing the systems, tools, and technology behind high‑quality character animation for a major Unity3D game project. You will work at the intersection of animation, technical art, and engineering, translating creative requirements into scalable solutions.

Key responsibilities

  • Develop, maintain, and optimize Unity animation runtime systems, including state machines, blend trees, layers, masks, root motion, events, and compression.
  • Design data‑oriented animation solutions using ECS/DOTS, Jobs, Burst, and baking workflows.
  • Research and implement advanced technologies such as GPU skinning, compute/vertex shaders, and deformation techniques.
  • Create Unity Editor tools, validators, asset processors, and production utilities to improve animator efficiency.
  • Profile and optimise animation performance on mobile GPUs (Adreno, Mali) and collaborate with animators, technical artists, gameplay and rendering engineers.

Required profile

  • Strong professional experience with C# and Unity engineering.
  • Hands‑on experience with ECS/DOTS or equivalent data‑oriented engine architecture.
  • Deep understanding of animation runtimes, rigs, skeletons, skinning, and FBX pipelines (Maya/Blender).
  • Proven ability to research, prototype, and ship robust production‑ready features.
  • Excellent communication skills and fluency in English.

Required skills

  • C#
  • Unity Engine
  • ECS/DOTS (Entities, Jobs, Burst)
  • GPU skinning and deformation
  • Shader development (HLSL, Shader Graph, Amplify)
  • Maya or Blender pipelines
  • Unity Editor tooling
  • Mobile performance profiling (Adreno, Mali, GLES, Vulkan)

What we offer

  • Technical ownership over animation technology on a major Unity3D game.
  • Collaboration with experienced animators, technical artists, and engineers.
  • Fully remote work with flexible contract options.
  • Competitive compensation based on experience.
  • Annual team retreats and potential for long‑term collaboration.

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Published 10 hours ago

Expires 1 month from now

8 views · 0 interested

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