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This job expired on 13/08/2026. It no longer accepts applications.
Character Designer
Jobgether
Job description
About the role
This role offers the chance to shape memorable, gameplay‑driven characters at the core of an ambitious video‑game project. Based in Switzerland, you will work in a highly collaborative environment, partnering with animators, gameplay programmers and designers to bring characters from concept to final implementation.
Key responsibilities
- Design and develop characters that are tightly integrated with combat systems and player experience.
- Identify and create engaging gameplay hooks through character abilities and mechanics.
- Collaborate with animators, programmers and designers to prototype and implement combat features.
- Take character concepts through the full production cycle, from early ideation to in‑game release.
- Design and refine combat mechanics, weapons, abilities and character‑specific systems with a focus on balance.
- Use player feedback, analytics and metrics to iterate and improve designs.
- Support hands‑on prototyping using Unreal Engine workflows.
- Document and communicate design intent, mechanics and iteration updates.
Required profile
- At least 2 years of experience as a character designer on shipped titles.
- Proven ability to take character designs from concept through full production.
- Strong passion for third‑person action and combat‑focused gameplay.
- Deep understanding of character design principles, counterplay and balance.
- Portfolio showcasing original, thematic, gameplay‑integrated character designs.
- Experience in iterative, prototype‑driven development environments.
Required skills
- Unreal Engine 5
- Blueprint‑based workflow for ability and gameplay prototyping
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